Driving Promotion

list of techniques
steering techniques
braking techniques
accelerating techniques
shifting techniques
handling traits
cornering techniques

CORNERING techniques (p2)

 

cornering (racing) lines

This is the heart and soul of good, fast cornering. When your aim is to cover ground rapidly and smoothly, the cornering line is crucial (it's usually referred to as the racing line, but because the lines are a bit different between road and track, we'll use the term cornering line). The goal here is to find the fastest path around a corner, or even a series of corners.

Below is a diagram of a basic, 90-degree corner (figure 1) . The orange line illustrates the straightest, fastest path around that particular corner:
 

cornering techniques
 

As you can see, the car starts at the absolute outside of the road, and then moves to touch the inside of the road (apex) halfway through the corner. From that point, the car gradually moves to the extreme outside again. This 'out-in-out' line may not be the shortest path around, but it is the straightest. This allows far more speed to be carried into, through, and out of the corner than strictly following the curvature of the road.

Here are a few more examples of a basic cornering line on different types of corners (figure 2):
 


 

The lines in figures 1 and 2 may be the straightest, and allow good speed through the corner, but they're not always the safest - say, for example, on a public road with oncoming traffic. In certain situations, they may not actually even be the fastest - as many track day enthusiasts and racer car drivers already know. More on that further on.
 

public roads

Fast cornering on a public road demands a more safe-conscious focus. Blind bends, merging/parked vehicles, animals, irregular/dirty surfaces and especially other road user can cause nasty surprises. Unless you can see all of the corner from start to finish, and you can see everything that's happening in that corner, you'll have to run a slightly different, safer line through it. Don't fully commit yourself to a corner you can't see all of.

Always drive with the mindset that the worst could happen, and be prepared to react accordingly. Don't hesitate to sacrifice a very fast cornering line for a safer one if you can't see all the way around a bend.

A good technique for safely taking blind or unfamiliar corners is shown below (figure 3). Prepare to take your corner as normal (see preparing to take a corner). As you enter the bend, keep to the outside of it, but on your side of the road (always assume that someone coming from the opposite direction might be slightly over on your side).
 


 

As you're taking the bend, you're always looking as far around it as you can. The point at which you can see no further is known as the vanishing point (or limit point) and you should be ready and able to come to a complete stop within that distance. Have enough grip in reserve to make sudden changes in direction if absolutely necessary.

The moment you can see out of the corner and the road straightens, you can begin to increase your speed and/or tighten your cornering line accordingly. See figure 3 for an example of the line to take in these situations:
 

the racing line

The cornering lines shown earlier (figures 1 and 2) described the straightest, smoothest line through any given corner. But sometimes the most straightforward line is not actually the fastest. With racing or time trails, the speed at which you exit a corner is more important than the highest speed going into or travelling through it. The faster you can exit a corner, the higher your speed on the following straight bits, and the lower your overall time will be.

This kind of cornering strategy is not only useful for racing, it's also huge fun, because it's a more aggressive line: you have to brake a bit later and longer, turn in to the corner more sharply, and accelerate earlier and harder at the exit.

Below is a typical example of a 'slow in, fast out' racing line (figure 4). The ghosted line is a normal out-in-out line. Notice how much later the driver turns in to the corner, and how much later the apex is as well. The benefit is a straighter line out of the corner, for earlier acceleration and higher exit speed.
 


 

The previous lines are ideal for single corners, but if there are several corners back-to-back, the line changes slightly again. When there are two or more corners back-to-back, you have to resist the desire to attack each corner individually, and look at the the ideal path through the whole sequence of corners. A good way to find the ideal line is to consider two things:

  1. The straightest, smoothest path through the entire sequence
  2. The line that allows the highest exit speed out of the final corner

Below is an example of an ideal line through a sequence of two and three corners (figure 5). Note how an ideal line for some corners may be sacrificed so that you can go through the final corner with a higher exit speed:
 


 

And finally, always try to find and determine the best line for an interesting corner (or sequence of corners), even if you aren't driving hard at all:

"What's the best line for that decreasing-radius motorway off ramp, that (empty) roundabout, or the twisty stretch of road between town A and town B?"

You'll know you've taken a good line if your driving inputs are smooth, and the path you've taken through the corner is an uninterrupted arc, with no need to make any big corrections. After a while, sighting a really good line becomes second nature.
 

Go Back to preparing to take a corner.
Move on to the four phases of a corner.
Move on to handling and balance in a corner.

^ Back to top

 

 

 

Drivin

 

Driving News

 
 
featured driving roads featured driving technique upcoming motorsport events speed camera locations the joy of driving car anatomy raadius forum raadius shop resources for drivers about raadius contact raadius